

The game has received a complete makeover with the HD-2D remake technology, which has extensively retouched all landscapes and locations, and implemented creative camera work in every corner to capture the atmosphere that the game has originally wanted to convey. It was a dream collaboration of the sort we haven’t seen since, and a game extremely deserving of a modern reincarnation. The development involved a separate artist for every story chapter, music by Yoko Shimomura (Kingdom Hearts, Xenoblade), and was directed by Takashi Tokita, who later worked on Chrono Trigger. Live A Live was released for the first time on the Super Famicom in 1994, exclusively for Japan.


The game can be considered an anthology, an amalgamation of eight different stories that appear distinct at first glance - in characters, themes and even genres - but are all connected by subtle threads and a main motif: ending the cycle of vengeance that might have spurred indirectly from the types of heroic stories that are so often the topic of classic JRPGs and fairy tales. Live A Live is not a story of heroes in the name of idealism, but a tale of ordinary people who value something different, even more important. Battle system doesn't present many challenges. An impressive variety of stories, characters, and play styles
